Greece has a good start, very strong culture and is one of the game's easier Civs to understand. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. Zigzagzigal's Guides: The Civ 6 Finale - Vietnam, Civ. +2 faith adjacency from rivers can make some amazing Holy Site yields, +1 faith from Holy Site-adjacent farms is a reasonable boost, and +1 faith per population in cities with Aqueducts can make some enormous faith bonuses later on. Excellent at creating and using puppet empires, Songhai makes great use out of war. 42 ratings. France (Catherine)Pericles celebrated General and responsible for uniting the independent states of Greece, and Queen Gorgo, wife of the legendary King Leonidas I. #1. I know that Voidsingers & Owls are by far the best societies, and in most cases any civ should choose them, but I've tried to distribute it a little more evenly. It may be useful to keep a Barbarian Outpost around without clearing it so it can spawn more Barbarians you can kill for extra faith. Sandwiching an Industrial Zone between a Canal and Aqueduct. Rome and America are great at science victory because of their early culture boosts. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Introduction. Zigzagzigal [author] Oct 19, 2017 @ 4:53pm. r/2007scape Jan 9, 2022. This maturity helps your empire to support Legion conquests and from there hopefully become the dominant power in the world. Joined Dec 29, 2012 Messages 63 Location United Kingdom. Zigzagzigal • GS unit upgrade cost = 2x production difference + 10 • 4 yr. Here, I detail German strategies and counter-strategies. [Suggestion] Feldip Hills Expansion. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. Award. Terminology used in this guide and not in-game is explained here. Since Rise and Fall, Mongolia's core strategy hasn't changed - find horses, build Ordu buildings, spam Keshigs and Knights - but various changes have affected Mongolia's game. Greece has a good start, very strong culture and is one of the game's easier Civs to understand. Award. Sid Meier's Civilization V - The Flagship Turn-Based Strategy Game ReturnsBecome Ruler of the World by establishing and leading a civilization from the dawn of man into the space age: Wage war, conduct diplomacy, discover new technologies, go head-to-head with some of history’s greatest leaders and build the most powerful empire the world has ever. Or take out some city states if you’re Germany. • 3 yr. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Zigzagzigal [author] Jul 27, 2017 @ 2:28pm. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. While there are complex hidden details India has, they're nonetheless an easy-to-pick-up Civ which can play culturally or scientifically particularly effectively. Greece has a good start, very strong culture and is one of the game's easier civs to learn. Here, I detail. The bonus is in percentage which means that the more culture points you generate, the greater profits you get. Their two units, the Hoplite and Companion Cavalry, can help in some early game conquest, but they go obsolete. Here, I detail Korean strategies and counter-strategies. The Netherlands is a moderately flexible civ that benefits from rivers, lakes and seas alike. 2. Zigzagzigal's Guide to Indonesia (BNW) By Zigzagzigal. The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. Early on, killing a Barbarian Warrior is worth 10 faith - killing three of them is enough to secure a Pantheon. Jan 24, 2018. Duel-sized maps now have two continents by default, up from one. - The new City Patron Goddess pantheon is a reasonable backup option if you fail to get God of the Forge. 71 ratings. UU: Hoplite - receives a bonus for adjacent hoplites. An alternative use of this ability applies in theological combat. Much like Gorgo of Greece's ability to get culture when killing enemy units, Tamar gets faith. Overall the Inca are best at scientific victories due to their heavy mountain emphasis, but are fine at any other route bar diplomacy. . I have learnt a lot about non-fiction writing, and here's my little guide to writing guides: Give people an idea of what they can do and achieve; don't be overly prescriptive. Pen, Brush and Voice (Golden Age, Classical to Medieval eras) - Makes the inspirations you get from conquests stronger, and all the districts you capture will grant more culture. Following this guide requires the Gathering Storm expansion. at least the civ 5 ones maybe a little better with civ 6. From that the Indonesians can create more faith than pretty much anyone else. Greece has a good start, very strong culture and is one of the game's easier Civs to understand. Use map pins to mark out spots six tiles away from. - Trade routes now spread religious pressure, so England is no longer a joke option for religious games. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Greece has a good start, very strong culture and excellent diplomatic potential as well. 65 ratings. Thankfully, the most recent patch buffed Keshigs which helps make up for their later arrival relative to. This guide goes into plenty of detail about Hunnic strategies, uniques and how to play against them. Reorganised Oo'glog to put more breathing space between buildings and facilities, making it a little closer to the RS2-era version. Unique Ability - Mother Russia: Gain extra territory when they found their cities, and extra Faith and Production from tundra tiles. Late game, you can just be a dick and declare war on people to advance through the civics tree. Zigzagzigal's Guides - Greece (Vanilla) By Zigzagzigal. In the Outline of Favourable Terms you state: "Destination cities of Cree trade routes gain +1 gold per camp and pasture they control. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Remind them of their shared history; once as a tribe from mysterious lands to the north, and the last to enter Central. After those two, Nubia and Russia have a bias to flat and hill tiles of desert and tundra respectively. This guide goes into plenty of detail about Moroccan strategies, uniques and how to play against them. Capital: Madrid. The faith bonuses make Siam one of the few tall-building Civs that can still effectively start a religion. . The Acrobats' Guild and Sporadic Agility Contracts. . Zigzagzigal's Guides - Greece (Vanilla) By Zigzagzigal. Zigzagzigal's Guides - Netherlands (GS) By Zigzagzigal. 3. Greece has a good start, very strong culture and is one of the game's easier civs to learn. Zigzagzigal [author] Sep 10, 2019 @ 12:49pm. Cyrus loses a lot of potential if he stops declaring new wars, but Nader Shah has a little bit more versatility with more relevant advantages to peace-time. What China is to early-game wonders, France is to mid-game wonders. Passing up. 103 ratings. Zigzagzigal's Guides - Aztecs (GS) by Zigzagzigal. Zigzagzigal's Guides - Russia (Vanilla) By Zigzagzigal. Greece has a good start, very strong culture and is one of the game's easier civs to learn. Zigzagzigal I will concede there's some controversial choices in there I don't entirely agree with (even more notable is their low ranking of Assyria, which I can't explain). Some interesting points worth noting: The Ottomans should seek to start a war early on - use Catapults with help from Ibrahim's Serasker promotion for strong damage against cities, Archers to deal with enemy units and Heavy Chariots to capture the cities. That makes boosting your Minas Geraes production speed even easier. Terminology used in this guide and not in-game is explained here. +5% to culture per city state you are the Suzerain of. The civ's uniques. Even the powerful must pay the price of disobedience. 2. Here, I detail Ethiopian strategies and counter-strategies. . As such, they can make unpredictable opponents. Pericles. For. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Greece was the only civilization at launch to have two different playable leaders. By Zigzagzigal. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Greece has a good start, very strong culture and is one of the game's easier Civs to understand. ago. Zigzagzigal's Guide to Germany (BNW) By Zigzagzigal. This guide goes into plenty of detail about French strategies, uniques and how to play against them. Classical Greece dominated the hundreds of islands of the Aegean as well as the rocky coast of Anatolia (Turkey) to the east. Terminology used in this guide and not in-game is explained here. Your religious units will get a +5 strength bonus when on your. In the Outline of Favourable Terms you state: "Destination cities of Cree trade routes gain +1 gold per camp and pasture they control. 2. The ability of a Warak'aq unit to attack twice essentially amounts to an 18-20 strength boost when attacking in most situations. . Having a naval unique unit might make you think that Pheonicia is geared towards military domination of the seas, the combination of Dido and Phoenicia's uniques are equally well. The borders of your kingdom do not begin at the water's edge, but rather incorporates the rich seas as yet more space for its growth. As it stands, the civ has basically all the upside of Mali with none of the. Sid Meier's Civilization V - The Flagship Turn-Based Strategy Game ReturnsBecome Ruler of the World by establishing and leading a civilization from the dawn of man into the space age: Wage war, conduct diplomacy, discover new technologies, go head-to-head with some of history’s greatest leaders and build the most powerful empire the world has ever. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Zigzagzigal • GS. They're well-placed to build lots of cities and go for a cultural victory. 1 . Greece has a good start, very strong culture and excellent diplomatic potential as well. Hungary's civ ability only affects tiles that are adjacent to the city centre but on the other side of a river, and as Encampments cannot be next to the city centre, they can't gain from Hungary's civ ability. With R&F closing in on us, I thought it might be fun to see how the dust has settled in vanilla Civ VI with all the patches, new Civs, buffs and nerfs, and just general development of how we understand the game, and determine the pecking order in overall Civ strength. . Need to translate "zigzag" to Greek? Here are 2 ways to say it. " Pericles (c. This guide goes into plenty of detail about Egyptian strategies, uniques and how to play against them. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. You're right to point out the Futurism/fast GWAM generation synergy, and Pracinhas seem designed to synergise with Autocracy. Zigzagzigal's Guide to Persia (BNW) By Zigzagzigal. Here, I detail Spanish strategies and counter-strategies. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. Always settle on or near rivers if you can as the Khmer, as the rewards are great. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Following this guide requires the Gathering Storm expansion. 31. This was during the time when of the Greco-Persian wars, when Persia was invading Greek city-states. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. ago. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for scientific victories. Zigzagzigal's Guides - America (GS, no additional content) By Zigzagzigal. The only Civ with two unique ranged units, England is a devastating opponent to face in the mid-game. 41 ratings. I prefer to play random, and I will usually read the guides while I am figuring out how to play my civ. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is. Greece has a good start, very strong culture and is one of the game's easier Civs to understand. Indonesia can support a vast empire, colonising and conquering new lands. And to my understanding, a scientific victory is best going tall. 2. Back to Civilizations (Civ6) The Roman people represent a civilization in Civilization VI. Here, I detail Zulu strategies and counter-strategies. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. " But I've noticed in my games that the Cree gains gold if a Trade Route has a Cree destination city. Nader Shah's Leader Ability: Sword of Persia. Greece's unique unit, the Hoplite, is a. Kongo forgoes most of the religious game in order to become a tall-building cultural behemoth. Sid Meier's Civilization V - The Flagship Turn-Based Strategy Game ReturnsBecome Ruler of the World by establishing and leading a civilization from the dawn of man into the space age: Wage war, conduct diplomacy, discover new technologies, go head-to-head with some of history’s greatest leaders and build the most powerful empire the world has ever. 47 votes, 13 comments. By. Against civs that rely on faster units (e. The main changes for the Aztecs in Gathering Storm are: The addition of Canal and Dam districts adds more things Aztec Builders can rush. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. 114. Zigzagzigal's Guides - America (GS, no additional content) By Zigzagzigal. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. Egypt has three different ways to start, typically leading to a cultural victory in the end. Pericles was the strategos of Athens city-state back in the 450s BC. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. Because combat is calculated based on the difference between the strengths of two units, Scythia can essentially add 5 onto those strength penalty numbers. Removed Nightmare Zone from Yanille and added dock in accordance with the map Acheron: The Frozen Isle. From u/Zigzagzigal : Straightforward - Basically a new player can pick this civ up and do fine with it. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Any other civ except Greece would need to go to Political Philosophy first. It requires Steam Power (or Masonry for Mandate of Heaven Qin Shi Huang). The Mycenaeans [] Little is known about the earliest inhabitants of Greece. Maya: Moderately Straightforward -> Intermediate due to the unique complexity of the start. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Zigzagzigal's Guides - Russia (GS) By Zigzagzigal. As mountains will often have clusters of hills around them there is probably a slightly higher chance of starting near some. Zigzagzigal's Guide to the Celts (BNW) By Zigzagzigal. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. 170 ratings. To play as Indonesia, you must have the Khmer and Indonesia Civilization and Scenario Pack. It keeps things fresh an interesting, and I usually end up learning new things about that civilization and leader on the side. The Greeks' civilization ability is Plato's Republic, which grants an additional Wildcard policy slot in any government. Here, I detail Aztec strategies and counter-strategies. This guide goes into plenty of detail about Indian strategies, uniques and how to play against them. Award. Free Inquiry (Golden Age, Classical to Medieval eras) - Make those eurekas you get from conquests even better! You'll also get science out of Harbours and Commercial Hubs to help your. Zigzagzigal's Guides - Greece (R&F) by Zigzagzigal. Zigzagzigal's Guide to Rome (BNW) By Zigzagzigal. Once you have Code of Laws, you can have both God-King and Urban Planning at the same time, giving you both decent production and a head start on forming a pantheon. The easiest way to obtain relics is to have an Apostle with the Martyr promotion die to a military or religious unit. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Greece has a good start, very strong culture and is one of the game's easier Civs to understand. . Zigzagzigal's Guide to Babylon (BNW) by Zigzagzigal. That being said, once the Civ Summaries guide is done I may consider looking at things like true-start strategies and game modes (especially as a leak suggests a corporations game mode is coming in a future. Here, I detail Mapuche strategies and counter-strategies. There's a lot of things it does well: Eagle Warriors have enough power to be useful, but also a distinct role that no other unit can do making it interesting. If you can't deal with him early, pay him to go to war. Content from any DLC pack released between the base game and Rise and Fall is marked as such. Phoenicia: Advanced -> Intermediate - though the Move Capital interaction is an unusual mechanic, the best bonuses to make use of. Terminology used in this guide and not in-game is explained here. Following this guide requires the Gathering Storm expansion. 119 ratings. The Greek people represent a civilization in Civilization VI. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Greece was the first civ in Civilization VI that had multiple leaders. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Babylon's UA gives a free Great Scientist upon discovering Writing, so PLOP DOWN AN ACADEMY. . Here, I detail Russian strategies and counter-strategies. Zigzagzigal's Guides - Mapuche (GS) By Zigzagzigal. Greece is one of the Civilizations in Civilization 6 that has two leaders. Greece - Introduces cultural playstyles; uniques are hard to miss; Japan - Introduces compact playstyles; uniques focus on fairly basic game mechanics; Nubia* - Introduces ancient era warfare; strong synergy between uniques makes it easier to play as than most early-focused civs; Rome - Introduces classical era warfare; uniques are easy to make. Similar to the UA The tile acquisition ability is very similar to Russia's Krepost. level 1. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. 35 comments. Pre-Rise and Fall content packs. Zigzagzigal's Guide to America (BNW) by Zigzagzigal. Germany can build a large, strong army quickly and cheaply, and has strength both in the earlier and later stages of the game. This guide goes into plenty of detail about Portuguese strategies, uniques and how to play against. Greece is an incredibly effective diplomatic Civ, which has an unrivalled ability to hold on to City-State alliances, but lacks advantages regarding actually gaining. Dido excels on "Archipelago" and "Continents and Islands" maps, which will allow her to explore and colonize lots of landmasses that are separated by shallow seas. Greece can also do it but doesn't get the extra 10ish production when transitioning out of the war phase, doesn't get extra bonuses if leveraging religion, and doesn't get the additional claimed territory (potentially extra production). This guide goes into plenty of detail about Iroquoian strategies, uniques and how to play against them. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. It cannot be built on Snow or Snow Hills, and. This guide goes into plenty of detail about Mongolian strategies, uniques and how to play against them. By Zigzagzigal. The Haudenosaunee, better known as the Iroquois, are the masters of using forested land and can push their production up to incredible levels. Here, I detail Babylonian strategies and counter-strategies. America's lack of a start bias is shared with China, Ethiopia, France, Germany, Greece, the Maya, Persia, Rome and the Shoshone. Greece is a well balanced civilization. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. ago. Rome: Straightforward -> Moderately Straightforward due to the need for iron in GS complicating the start. Note: This guide requires the Rise and Fall expansion. Rise and Fall Expansion. 3. The key difference is that Cyrus is better during wars. 218 ratings. Zigzagzigal is the reason I can beat civ on any difficultly above King. Dec 18, 2016. Every civ has interesting lesser-known tricks and features. Greece, Rome). Moderately Straightforward - Easy enough to learn, but has some kind of factor which might throw off very new players - usually an atypical start (e. Zigzagzigal's Guides - Greece (R&F) By Zigzagzigal. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. This means that the old Commercial Hub zigzag strategy isn't necessarily the best way to optimise Hansa adjacency - plan out where the Aqueducts and Dams go first before the Commercial Hubs and you can get more production at the cost. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Zigzagzigal's Guides - Babylon (GS) By Zigzagzigal. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. For this section, I'm going to refer you to the excellent Steam guide regarding Greece by u/Zigzagzigal - a guide which includes things to avoid, advice regarding policies, how to. Zigzagzigal • GS unit upgrade cost = 2x production difference + 10 • 4 yr. 5. Greece has a good start, very strong culture and is one of the game's easier civs to learn. I haven't looked at the wiki guides but I always read this guy zigzagzigal's guides if anyone is bored. 1. Zigzagzigal's Guide to Songhai (BNW) By Zigzagzigal. Terminology used in this guide and not in-game is explained here. Don't delay and start an early war - the vast number of Builders you acquire can be put to good use building up the districts of the growing Aztec Empire, as well as linking up luxuries for amenity and attack. Portugal's Civ 6 design is a great refinement on the similar gameplay of Civ 5. Phoenicia is one of the game's best colonisers, but unlike civs like England and Spain, there's a big emphasis upon colonising your own continent - at least, at first. . The Romans' civilization ability is All Roads Lead to Rome, which allows all their cities to start with a Trading Post,. Gold, in my opinion, is best used to buy units and support them. Zigzagzigal's Guide to Morocco (BNW) By Zigzagzigal. All base game civs, yes. Assyria is the world leader at the art of beelining - getting a technology early by only picking up technologies required for it - and is the scourge of scientific players. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Carthage excels at surrounding opponents from all angles, and has a good economy to back up such conquests or push a diplomatic victory. 76 ratings. When you and an ally are both at war with the same civ, gain +0. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Introduction. . Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Civilization 6 is a massive game with dozens upon dozens of unique factions the player can control. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Essentially a lighter version of Greece's civ ability which offers an extra wildcard slot, Poland also gets one - albeit at the cost of a military card slot. However, both Gorgo and Pericles can really thrive in the Culture game, but approach the game very differently. This guide goes into plenty of detail about Portuguese strategies, uniques and how to play against them. . Zigzagzigal's Guides - Georgia (GS) Von Zigzagzigal. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. . . 1. 213 ratings. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Award. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. Zigzagzigal's Guide to Byzantium (BNW) By Zigzagzigal. Award. 187 ratings. My ranking is as follows: 27. Hellenic League also allows you to trespass without losing any Influence with City-States, so use their. Zigzagzigal • The main one is the limited number of Governors available for the +10% science/culture bonus; you can only apply the leader ability to 7 cities at the most. This guide goes into plenty of detail about Swedish strategies, uniques and how to play against them. Guide updated for the 10th September 2019 patch, which gives Georgia a +50% production bonus to all types of walls. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. They have their own political relationships, can engage in War, and provide players a means of diplomacy outside of dealing with the major Civilizations. . The Ottomans have advantages in nearly every element of the domination game. 208 ratings. 190 ratings. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. At this point the Steam guides should just have a Zigzagzigal's Guides tab. This guide goes into plenty of detail about Zulu strategies, uniques and how to play against them. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius. Rise and Fall Expansion. Content from any DLC pack released between the base game and Rise and Fall is marked as such. Juan_Matteo. For those who aren't familiar with my past guides, here's one from Civ 5 as an example. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for scientific victories. r/2007scape Dec 7, 2021. France has two bonuses to tourism that work in different ways, making them one of the strongest Civs around at cultural victories and a great introductory Civ for such a route. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. This guide goes into plenty of detail about Iroquoian strategies, uniques and how to play against them. Thank you for this excellent guide (s). There are two immensely important civics to pick up - political philosophy and feudalism. 153 ratings. Similar to the UA. Zigzagzigal [author] Aug 6, 2017 @ 8:54am. Here, I detail American strategies and counter-strategies. No-one else can storm a coast as fast as the Danes, allowing them to take over capitals or strategic locations before the victim can respond. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. This guide goes into plenty of detail about Shoshone strategies, uniques and how to play against them. Founding a religion requires generating a Great Prophet (so lots of early Great Prophet Points is useful, or building the Stonehenge wonder, or playing as Arabia). 77 ratings. The Haudenosaunee, better known as the Iroquois, are the masters of using forested land and can push their production up to incredible levels. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. Terminology used in this guide and not in-game is explained here. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. 3 Envoys cause the City-State to provide an additional bonus to all the cities in a civilization. #1. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. Problem is, there seems to be no unifying theme. An alternative use of this ability applies in theological combat. On. Terminology used in this guide and not in-game is explained here. But add the +5 strength from Comandante Generals, the bonus strength from certain retired ones, and the massive strength.